SparkleLabs Case Study

Making learning online fun and accesible for younger people

Making learning online fun and accesible for younger people

Making learning online fun and accesible for younger people

Gamified education website with online quiz exercises - a place for people with various interests

Gamified education website with online quiz exercises - a place for people with various interests

Gamified education website with online quiz exercises - a place for people with various interests

Gamified education website with online quiz exercises - a place for people with various interests

Web Design

Product Design

Market research

Competetive Analysis

Wireframes

User Flows

What

Website

Website

Where

Poland

Poland

Why

Spark interest in learning new technical things in children and young adults

Why

Spark interest in learning new technical things in children and young adults

Role

Designer, Researcher

Role

Category

Designer, Researcher

Recruitment Portal

Category

When

Education, Learning online

Jul 2022 - Nov 2023

When

May 2024

Problem statement

Problem statement

Problem statement

01

Children and teenagers are getting easily distracted and don't want to learn new things. Adults often lack the time to learn new things and they want the experience to be joyful, calming and engaging.

Children and teenagers are getting easily distracted and don't want to learn new things. Adults often lack the time to learn new things and they want the experience to be joyful, calming and engaging.

Children and teenagers are getting easily distracted and don't want to learn new things. Adults often lack the time to learn new things and they want the experience to be joyful, calming and engaging.

Children and teenagers are getting easily distracted and don't want to learn new things. Adults often lack the time to learn new things and they want the experience to be joyful, calming and engaging.

Project Goals

Project Goals

Project Goals

01

Spark interest in building, creating and learning across various spectrums of target audiences.

Spark interest in building, creating and learning across various spectrums of target audiences.

02

Website with a clean, minimal interface that is compelling for adults and not overly quirky or childish at the same.

Website with a clean, minimal interface that is compelling for adults and not overly quirky or childish at the same.

03

Making online learning easy, effortless and accessible for the users

Making online learning easy, effortless and accessible for the users

Market Research

Market Research

Market Research

01

Interactive elements like quizzes or games significantly boost engagement among young learners, particularly when they study technical topics. Nearly 83% of students reported being more motivated when courses included gamified elements

Interactive elements like quizzes or games significantly boost engagement among young learners, particularly when they study technical topics. Nearly 83% of students reported being more motivated when courses included gamified elements

02

Using gamified approaches in online learning can increase retention rates by up to 20-25% among children and young adults. These methods make learning more enjoyable, helping students retain technical knowledge more effectively.

Using gamified approaches in online learning can increase retention rates by up to 20-25% among children and young adults. These methods make learning more enjoyable, helping students retain technical knowledge more effectively.

03

78% of students perform better in courses they find enjoyable. Making learning fun through interactive quizzes, games, and challenges in subjects like coding and science has been shown to reduce student stress and increase satisfaction with learning

78% of students perform better in courses they find enjoyable. Making learning fun through interactive quizzes, games, and challenges in subjects like coding and science has been shown to reduce student stress and increase satisfaction with learning