Kraina Relacji

A complete brand and digital product built from the ground up - including a high-converting e-commerce website, full packaging design for multiple product lines, brand guidelines, and social media creative.

web design

ux

E-commerce

responsive design

prototyping

cro

competetive analysis

packaging design

branding

social media

accessibility

View Live Site

where

Poland

what

A complete brand and digital product built from the ground up

Why

To help busy parents reconnect with their kids through fun, shared play

Role

UX Designer, Graphic Designer, Researcher

category

Children Products

When

Jan 2025 - ongoing

Introduction

Introduction

The Problem

The Problem

problem statetement

Modern parents are overwhelmed. Work, responsibilities, the endless to-do list - quality time with their kids often falls to the bottom of the pile. They want to be present. They just don't know how to make it easy.

Kraina Relacji exists to solve exactly that. But being a brand new product in a market full of established names meant we had one core design challenge: how do you make someone trust and buy something they've never heard of?

problem statetement

we needed a design that:

01

Communicated the emotional value of the product, not just its features

02

Made the parent feel seen and understood - "we know how hard it is to balance work and quality time with your child"

03

Built trust at every single touchpoint

04

Made the buying process so simple and enjoyable that nothing got in the way of a purchase

Introduction

Introduction

Competetive Analysis

Competetive Analysis

introduction

We analyzed five direct competitors: Dinozabawki, Memogames, Kapitan Nauka, Karty Grabowskiego, and Mudpuppy.

The pattern was clear. Almost all of them had the same problems:

problem statetement

The Bad:

01

Websites that felt cold, cluttered, and visually uninspiring — no warmth, no life

02

Poor trust signals — nothing that made a first-time visitor feel safe spending their money

03

Long, confusing checkout flows that created friction at the worst possible moment

04

No clear value communication — the products looked nice but didn't say anything meaningful

05

No conversion-focused thinking — pages that looked fine but didn't nudge users to actually buy

problem statetement

The Good:

01

Some had strong product photography

02

A few had decent category organization

summary

This analysis gave us a clear map of exactly where to be better. We didn't just want a prettier website — we wanted a website that sells.

Introduction

Introduction

Understanding the User

Understanding the User

who are we designing for?

Two personas drove every decision we made.

problem statetement

marta, 38, marketing manager

persona 01

"I get home at 7pm and my daughter looks at me like I've been away for a week. I want to give her real attention, not just sit next to her while scrolling my phone."

goals

Find a quick, meaningful activity she can do with her daughter after work. Something that doesn't require preparation or explanation.

frustrations

Feels guilty about not spending enough quality time. Doesn't trust random brands she's never heard of. Hates complicated checkout processes when she's shopping on her phone late at night.

problem statetement

tomek, 42, sales director

persona 02

"I travel for work a lot. When I'm home, I want those moments to actually count. A board game sounds great — but only if it's something we'll both actually enjoy."

goals

Find a premium product that feels worth the price. Something that creates genuine laughter and connection, not just another toy collecting dust.

frustrations

Skeptical of new brands. Wants to see social proof before committing. Finds most kids' game websites generic and unconvincing.

Introduction

Introduction

Design Direction

Design Direction

introduction

The goals for the visual identity:

01

Playful but trustworthy — colorful and fun, but not chaotic or cheap-looking

02

Warm and human — this brand is about human connection, so the design had to feel alive

03

Premium — the price point is above average, so the design had to justify it

solutions

What we landed on:

01

A rich, multi-color palette — playful and childlike, carefully coordinated to complement the physical packaging of each product line

02

Friendly, readable typography — approachable fonts that feel warm and trustworthy, not corporate

03

Kraina Relacji's logo features a hand signet, which we extended into the brand language. Throughout the website and materials, playful illustrated hands point at buttons, highlight key messages, and act as decorative elements. It's distinctive, human, and ownable.

04

Motion and interactivity — to keep modern users engaged, we made the website feel alive. Subtle animations and interactive elements maintain attention and give the brand energy.

results

Each product line (Gadanki, Puzlaki, Zgrajki, Zamknij Otwórz Oczy) has its own brand guidelines — its own color story, typographic rules, and visual identity — while remaining cohesive within the Kraina Relacji family.

Introduction

Introduction

Website & E-Commerce Design

Website & E-Commerce Design

introduction

This is where the bulk of the design work lived.

We built the website and store with conversion as a north star. Every section, every button, every piece of copy was placed with a purpose.

Key conversion and trust-building decisions we made:

01

Social proof placed strategically — real customer reviews from Allegro, Instagram, and other platforms are surfaced at the right moments in the user journey, not buried at the bottom

02

Clear, emotional value communication — the homepage doesn't just show the products, it speaks directly to the parent's emotional reality

03

AI-generated lifestyle imagery — we used AI-generated visuals showing parents and children playing together (e.g., a mum playing Gadanki with her kids), making the experience feel real and relatable

04

AI-generated lifestyle imagery — we used AI-generated visuals showing parents and children playing together (e.g., a mum playing Gadanki with her kids), making the experience feel real and relatable

05

Sidebar cart with upselling — instead of a traditional cart page, we implemented a slide-in sidebar cart that appears when a product is added. This keeps the user on the page and surfaces relevant complementary products, increasing average order value

06

Fully responsive design — we designed desktop and mobile separately, ensuring the experience is smooth and trustworthy on every device

07

WCAG compliant — the entire website meets WCAG accessibility standards

Introduction

Introduction

Packaging Design

Packaging Design

introduction

The physical products needed to feel as premium as the digital experience.

We designed packaging for every product line — starting from drafts in Figma, then preparing print-ready files in Adobe Illustrator. Each box had to:

01

Communicate the product's personality and target age group at a glance

02

Feel premium on a shelf or as a gift

03

Stay visually consistent with the digital brand

results

The packaging design went through multiple rounds of iteration. Seeing the brand come to life as a physical object — something a parent picks up in their hands and gives to their child — was one of the most rewarding parts of the project.

Introduction

Introduction

Usability Testing & Iterations

Usability Testing & Iterations

introduction

We ran usability tests focused on one key question: would a first-time visitor, knowing nothing about Kraina Relacji, feel confident enough to make a purchase?

We tested with external participants — people who had no prior knowledge of the brand — and observed where they hesitated, where they got confused, and where they dropped off.

What we found and what we changed:

01

The checkout was too long. Users felt like there were too many steps between "I want this" and "I bought it." We simplified and shortened the flow, removing unnecessary screens and consolidating form fields.

02

The traditional cart page broke the shopping momentum. After adding a product, users were taken to a separate cart page — and many didn't come back. We replaced this with a slide-in sidebar cart that keeps the user on the product page, shows their cart contents, and surfaces upsell suggestions. This was one of our most impactful iterations.

03

Mobile buttons were too small. During prototype testing on mobile in Figma, we identified that several interactive elements — including key CTA buttons — didn't meet the recommended 44x44pt touch target size. We enlarged them and retested.

Introduction

Introduction

Accessibility

Accessibility

description

We built the entire website to WCAG standards — but it wasn't always perfect on the first try.

During the design process, we caught instances where button colors and text combinations failed AA contrast ratio requirements. We corrected these systematically — adjusting colors where needed to pass the standard — without compromising the visual identity.

Introduction

Introduction

Social Media & Marketing

Social Media & Marketing

introduction

Design didn't stop at the website. We also created:

01

Sales banners for platforms like Allegro and Empik

02

Platform-specific graphics sized and optimized for each channel

03

Video ads — including Reels-format content — using modern production approaches

Introduction

Introduction

What I Learned

What I Learned

description

This project taught me a lot about what design actually does in a business context. It's not about making things pretty — it's about making people feel something and then making it easy for them to act on that feeling.

Working on a brand from zero, across every touchpoint — digital, physical, social — gave me a deep appreciation for how consistency builds trust. When the website, the box, and the Instagram post all feel like they come from the same place, users feel safe. That feeling of safety is what turns a visitor into a buyer.

I'm also proud of how seriously we took conversion optimization. A lot of designers treat the "selling" part of design as someone else's problem. We owned it — and I think that makes this project stand out.

additional info

Project was made in collaboration with MDA Group